Thursday, 19 April 2007

Kororpina Review

Another good example of what the Wii-mote control system can bring to gaming.
As with many marble games before it (Marble Madness, MonkeyBall, etc…), Kororinpa has a simple game concept: guide your marble through a maze collecting to get to the goal, and along the way you collect red crystals and bonus green crystals before hitting the exit point.

Sometimes there is a sense of disorientation, especially when the Wii-mote has been turned through 180 degrees and you are not sure which way is up; or trying to jiggle the marble sideways onto an unseen platform below, but the occasional miss is not too frustrating, as each level is not overly large by design.

Each level also contains many features to liven up the game play, from magnets, conveyor belts, canons, sliding platforms, honey and more.

The best fun to be had was with the split screen two-player competitive mode, which how I have mainly played the game.

The challenge, although tricky in parts, rarely gets too difficult; as such this is a game that can be enjoyed by a wide range of abilities and ages, but that did lead to all 45 levels being fairly swiftly completed. There is a ‘mirror’ mode which is unlocked, so all the levels are available again but this time in reverse.

You can also unlock different types of marbles, playing with the rugby ball (or I guess it’s an American football) shaped marble was a little tricky!

Recommended!

Cost:
Pros: Good graphics. Good, intuitive use of the controller.
Cons: Some larger and trickier levels would not have gone a miss.

Labels: , ,


Comments: Post a Comment





<< Home

This page is powered by Blogger. Isn't yours?

Subscribe to Posts [Atom]